Deduction Board Games – Meeple Mountain https://www.meeplemountain.com/category/deduction-board-games/ Board Game Reviews, Videos, Humor, and more Wed, 29 Jan 2025 02:36:55 +0000 en-US hourly 1 https://www.meeplemountain.com/wp-content/uploads/2018/06/cropped-logo_full-color_512x512-100x100.png Deduction Board Games – Meeple Mountain https://www.meeplemountain.com/category/deduction-board-games/ 32 32 Bomb Busters Game Review https://www.meeplemountain.com/reviews/bomb-busters/ https://www.meeplemountain.com/reviews/bomb-busters/#respond Wed, 29 Jan 2025 14:00:55 +0000 https://www.meeplemountain.com/?post_type=reviews&p=312094

How about that theme, huh? Bomb Busters is a cooperative deduction game in which you work as a bomb squad, sweatily cutting wires until the bomb is defused. Cooperative games have been around for quite some time now. How has this not happened before? Has it happened before? I don’t know. I’m not a historian, and I’m not googling it lest the balloon of my thesis be deflated by the cold, sharp needle of truth.

In this box, you will find 66 scenarios, a preposterous amount of content for a mass market family game. I don’t know if designer Hisashi Hayashi came to Pegasus Spiele with those scenarios worked out, but I like to imagine not. I prefer to believe in a world where he showed up with Mission 8, the first mission with the full rule set, and the developers at Pegasus Spiele proceeded to lose. their. minds.

The scenarios are divided amongst five blind boxes, each decorated with a charming black-and-white illustration of a supervillain.

The fundamental rules are slim. Players mix up 48 wires, four each in values from 1-12. Players attempt to cut all the wires by looking for pairs. If I have a 5, and I think you have a 5, I point to whichever…

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Tower of Doubt Game Review https://www.meeplemountain.com/reviews/tower-of-doubt/ https://www.meeplemountain.com/reviews/tower-of-doubt/#respond Fri, 17 Jan 2025 14:00:47 +0000 https://www.meeplemountain.com/?post_type=reviews&p=311362

Even after several plays, I’m not entirely sure Tower of Doubt is good. What I know is this: I’ve never played it only once, or even twice—Tower of Doubt has thus far been a three-play title when it hits the table. This tower is the sort that begs a few plays to understand the experience and gather an opinion. It’s quick and it’s easy. The question is whether those few plays will beg another try or birth frustration. I’ve seen responses in both directions. 

Fidgety

Tower of Doubt is part of the Itten Funbrick series—small, slender, sleeve-boxes with simple games inside. I had a chance to play the more celebrated Viking See-Saw last year and loved what it offered. Tower of Doubt requires a steady hand like its cousin, but for entirely different reasons. This tower, or these towers, present an imperfect deduction challenge for two players. 

Dexterity Challenge #1: The Setup. The game begins by reaching into a bag and pulling six towers, one by one, to stand on the overturned game box, a platform for the fun. Each tower is a rectangular prism, the top faces of which are occasionally decorated by dots. A tower may have zero to four dots. The towers stand such that each player can see two of the sides, a partial…

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Things in Rings Game Review https://www.meeplemountain.com/reviews/things-in-rings/ https://www.meeplemountain.com/reviews/things-in-rings/#comments Tue, 14 Jan 2025 14:00:18 +0000 https://www.meeplemountain.com/?post_type=reviews&p=310962

Things in Rings is a 2-6+ player party game that stretches your mind by connecting the dots in a Venn diagram. The objective is to shed your hand of five “Things” cards before other players, all at the discretion of the “knower.” The Venn diagram is comprised of three categories: Word, Context, and Attribute. One player takes on the role of the “knower,” drawing a set of three cards that match each of the categories. Only the knower knows all and judges accordingly!

Gameplay and Design

Category cards vary in difficulty, marked with 1-3 stars (three being the most difficult). The knower seeds the rings by placing up to three “Things” cards in any of the spaces within the Venn diagram, which include both individual and overlapping category spaces. There is also a “None” space for cards that don’t fit any of the categories, which can be just as insightful for players! These seeded cards act as breadcrumbs, guiding players as they attempt to connect the dots.

Each player places one card from their hand into the space where they think it fits in the big picture. The knower decides if the card correctly fits based on their exclusive knowledge of the categories. If the card is incorrect, the…

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Little Alchemists Game Review https://www.meeplemountain.com/reviews/little-alchemists/ https://www.meeplemountain.com/reviews/little-alchemists/#respond Thu, 05 Dec 2024 13:59:13 +0000 https://www.meeplemountain.com/?post_type=reviews&p=309297

I sat down with my kids recently to try the new family game Little Alchemists from Czech Games Edition. It’s based on the game Alchemists, both of which are designed by Matúš Kotry, with the latter squarely aimed at serious strategy gamers. The family version has cute box art and a bright, screaming “Ages 7+” stamped on the box’s side runners. I was excited to see if my two kids, ages 10 and 8, would lean in or out on this new design.

On their second turn of the game, my 10-year-old turned and looked me in the eyes. “I love this game,” they said.

I score all family-weight/kids games the same way: is it fun for adults, and did my kids want to play it a second time immediately?

How’s this for a recommendation: we played the game five times over the course of a single weekend.

Actually, Let’s Increase Your Screen Time

Little Alchemists is a 2-4 player deduction game that plays in about 30 minutes regardless of player count. It also has a mini campaign/legacy element—there are six unlockable boxes of new modules (think Dorfromantik: The Board Game) that extend the game from a form of “Baby’s First Deduction Game” to “OK, this is a…

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Intent To Kill Game Review https://www.meeplemountain.com/reviews/intent-to-kill/ https://www.meeplemountain.com/reviews/intent-to-kill/#respond Sat, 30 Nov 2024 14:00:37 +0000 https://www.meeplemountain.com/?post_type=reviews&p=309260

The year is 1963. The steady hum of fluorescent lights fills your office at the 43rd precinct, where the morning paper screams of another killing in bold black headlines. Another body has been found, the third this month, and the press is calling it the work of the "Twilight Killer." Each victim meticulously staged, each crime scene a twisted theater of clues, and each one had a motive.

Intent to Kill is a two player game that pits the Detective versus the Murderer in a game of logical deduction. The game board, a grid representing city blocks, serves as the killer's hunting ground. The Detective must identify which of the twenty civilians is the murderer and uncover their motive. The motive is one of six random cards and this motive enforces the conditions the Murderer player must follow to kill their victims.

Conditions such as all the victims have been the same gender, all of them in different social groups, or no more than two different age brackets. Every civilian has several traits associated with them: social group, gender, age bracket, build, and height. By questioning the civilians, you can narrow down the suspect. By observing the victims, including where they died, you might see a pattern of the Murderer’s motive.

That’s the ground floor of Intent of Kill.…

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Pagan: Fate of Roanoke Game Review https://www.meeplemountain.com/reviews/pagan-fate-of-roanoke/ https://www.meeplemountain.com/reviews/pagan-fate-of-roanoke/#comments Tue, 26 Nov 2024 13:59:25 +0000 https://www.meeplemountain.com/?post_type=reviews&p=309142

Updated: December 6, 2024

In my original review of Pagan: Fate of Roanoke, I talked at length about feeling as though I, and the two or three other people who read the rulebook after me, had missed a rule. It seemed far too arduous a process to get tokens out on the board, with games grinding along at a horrendous tempo as a result. I read the rulebook all the way through three different times, and two or three other people read through it in its entirety. None of us were able to identify a missed rule.

Subsequent conversations with other people who've played and enjoyed the game gave me the answer: we had indeed missed a rule. Every time you visit a villager, tokens are distributed to other villagers. I, and everyone I played with, took this to mean that tokens are taken from the visited villager and moved around. It turns out those tokens are taken from the supply and distributed amongst other villagers. Because this rule would make an enormous difference in the experience of the game, and because I will not have the opportunity to revisit the game with the corrected rule in effect, I do not feel comfortable leaving my review as it existed.

If you play Pagan, please note that the distribution of…

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Guilty: Houston 2015 Game Review https://www.meeplemountain.com/reviews/guilty-houston-2015/ https://www.meeplemountain.com/reviews/guilty-houston-2015/#respond Wed, 06 Nov 2024 14:00:25 +0000 https://www.meeplemountain.com/?post_type=reviews&p=308164

“...and the playtime clocks in at about three, maybe four hours.”

I snapped out of my dream-like state as I listened to the overview of Guilty: Houston 2015 (2024, IELLO) while standing with other media members at the IELLO presentation at SPIEL 2023. One look at the box and the format—a one-shot, cooperative card-driven murder mystery game which can be fully reset and aligns with many of the games I have reviewed over the last four years—and I was pre-sold on IELLO’s approach.

But, “three, maybe four hours?”

That timing felt too long. Most of the game series I have covered for Meeple Mountain that fit the one-shot/escape room/mystery games, such as Suspects, Cold Case, Unsolved Case Files, Alibi: 3 Intricate Mysteries, echoes, and so many other properties, play in anywhere from an hour to maybe two hours in duration. Guilty: Houston 2015 was threatening to double that.

I immediately thought about how to sell this to my fellow lead investigator at home—my wife—given that the game would definitely be a Friday night date activity that we couldn’t start until 9 PM, after the kids go to bed.

Ultimately, she stepped up to the plate because she knows that you, dear reader, need to know if Guilty: Houston 2015 is a trip worth…

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Belratti Game Review https://www.meeplemountain.com/reviews/belratti/ https://www.meeplemountain.com/reviews/belratti/#respond Sat, 26 Oct 2024 13:00:56 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307682

“It sounded like you guys were having a LOT of fun last night,” my wife began. “What game were you playing when you were laughing so hard?”

Funny you should ask.

Belratti (2024, KOSMOS) is a reprint of a 2018 game designed by Michael Loth, where players work together to score as many points as possible before a dastardly forgery artist known as Belratti gets enough of their paintings into the local museum. Playing as either Painter Owl (representing a pool of legitimate painters) or as Dr. Cat, a team meant to simulate the efforts of the museum director, players will submit works of art (cards) that align with one of the two theme cards being used for a given round. When added to four random cards drawn from a massive deck of nearly 200 cards, the curators have to figure out which pictures are “real” (submitted by players) or fakes (the randomly drawn cards).

In essence, that is the entire game. Play ends when Belratti is able to sneak six fakes into the museum, then players use a tiered high-score chart to figure out how well they did.

Here’s why I know Belratti works—we finished our first game in about 20 minutes and got absolutely demolished, scoring eight points and finishing in the lowest scoring tier. As soon…

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Hidden Leaders Game Review https://www.meeplemountain.com/reviews/hidden-leaders/ https://www.meeplemountain.com/reviews/hidden-leaders/#respond Sat, 26 Oct 2024 12:59:59 +0000 https://www.meeplemountain.com/?post_type=reviews&p=306968

I am not really sure, most of the time, what it is that draws me in and makes me want to get and play a new game. Sure, in my youth, the idea of someone suggesting a game and introducing it to me certainly was a factor. But now that I am seeking out games (both board and role-playing), it is the oddest things that grab my attention. Back in 2022, I was immediately hooked on the game Hidden Leaders when I saw this image online:

[caption id="attachment_306969" align="aligncenter" width="450"] Be honest: what is not to love about this guy?[/caption]

I mean, look at this guy! He is a confident and self assured individual. There are a few meanings for the word ‘queer’ but none of the definitions that fall outside of ‘gay’ seem to apply. As an ally, and someone with many friends and family in the LGBTQIA+ community, this is the sort of character I can get behind! I got a copy for me, and one for one of my old Navy buddies (who happens to be gay). I have never regretted this purchase, because beyond the wonderful artistic style of the game comes great game play as well.

Overview

Hidden Leaders is a card-driven board game where two…

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Ministry of Lost Things: Case 1 – Lint Condition Game Review https://www.meeplemountain.com/reviews/ministry-of-lost-things-case-1-lint-condition/ https://www.meeplemountain.com/reviews/ministry-of-lost-things-case-1-lint-condition/#respond Mon, 21 Oct 2024 13:00:12 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307398

I don’t know what they put in the water at PostCurious, but it’s working. Rita Orlov and her cohort have made a name for themselves over the last few years by publishing a remarkable series of escape rooms, including 2022’s startling The Light in the Mist and this year’s masterful The Morrison Game Factory. In a market dominated by the long-past-their-prime Exit games and the under-appreciated Unlock series, PostCurious distinguishes itself by offering games that push the boundaries of escape room narrative. These are games that stick with you not only as a series of clever and satisfying puzzles, but as stories.

The scope of PostCurious’s narrative ambitions is generally matched by the scale of their games. The Light in the Mist takes 4-5 hours. The Emerald Flame hit around 7-8. I haven’t cracked open my copy of Threads of Fate yet, but the box promises 10+ hours of work. Those are not rookie numbers. The idea of sitting down—over a series of sessions, mind—for that much puzzle can be overwhelming.

It is with that in mind that PostCurious has started Ministry of Lost Things, a series of more modest offerings. Designed with a less-seasoned audience in mind, Case 1: Lint Condition takes about two hours when all is said and done, spread out over five chapters,…

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Runner Tactics Game Review https://www.meeplemountain.com/reviews/runner-tactics/ https://www.meeplemountain.com/reviews/runner-tactics/#respond Tue, 13 Aug 2024 13:00:24 +0000 https://www.meeplemountain.com/?post_type=reviews&p=303699

As a board game reviewer, I frequently venture into the unexplored realms of tabletop gaming. While the masses hunt for the latest offerings from first-rate publishers, I find a unique excitement in unearthing games yet to grace store shelves or Kickstarter campaigns. Sometimes this leads to interesting gems, while others remind me why not every game is published.

Runner Tactics is a game where these two perceptions are engaged in endless combat. While its core concept is undeniably intriguing, certain aspects of its product design and gameplay raise questions about its readiness for the spotlight. Of course, for you to understand where I’m coming from, we need to delve into this game’s mechanisms.

In a few words, Runner Tactics is a strategic, grid-based, two-player programming game where the players will draft a team of three members for a 3 vs 3 match. Instead of abilities, each member has their own movement range and attack pattern. On the field itself, there are two lines, similar to a North American Football field. The objective is easy: Eliminate your opponent’s team or, at the end of any round, have more members on the other side of the line than your opponent.

Gridiron Hussle

Turns are as simple as the objective. You put a big wooden player shield in front of you and…

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AI Space Puzzle Game Review https://www.meeplemountain.com/reviews/ai-space-puzzle/ https://www.meeplemountain.com/reviews/ai-space-puzzle/#respond Fri, 02 Aug 2024 13:00:08 +0000 https://www.meeplemountain.com/?post_type=reviews&p=303491

“How was it for you?”

I looked up from behind my small player screen; my buddy Rex had asked the question. I was still processing, as I had just served as the AI player during a recent set of three back-to-back plays of AI Space Puzzle (2024, Portal Games).

AI Space Puzzle is a cooperative deduction game. The theme is loose enough to be nearly non-existent: one player is the damaged AI of a spaceship bound for trouble unless the astronauts of the ship can decipher the cryptic clues provided by the AI to ensure that each room of the ship is correctly unlocked using the proper security keys. (Abstract? Yep.)

AI Space Puzzle is really two games in one. The AI player is playing the first game and will have plenty to do in order to get the right astronauts in the right rooms in just the right number of turns, usually eight turns or less. With a small pile of communication tokens, the AI can hint at the best ways to solve each scenario, hoping that the mix of clever clues and a sprinkle of luck will win the day.

The astronauts are playing a different game, a game that sometimes has a good amount of downtime. The AI’s processing power is the speed at which…

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Concept Game Review https://www.meeplemountain.com/reviews/concept/ https://www.meeplemountain.com/reviews/concept/#respond Thu, 04 Jul 2024 12:59:35 +0000 https://www.meeplemountain.com/?post_type=reviews&p=301977

Concept is a game that seems simple enough. You draw a card. On this card are nine items to choose from. Select one, then start giving clues until someone figures out what you are describing. You and that person get one point. Next turn. Once you have had 12 turns with a successful guess, the game is over.

The problem enters into the equation when you realize that your clues are limited to the images on the main game board.

[caption id="attachment_301978" align="aligncenter" width="600"] The board has many ideas pictured. But this is what you are limited to.[/caption]

There are 118 images on the board. Each time you put a token on this board, you are telling the players a little bit about the thing you want them to guess. But these images have to do a lot of heavy lifting! The game suggests meanings for each of them, but if you are going to get someone to guess the right thing, both they and you need to expand your thoughts and allow these things to be more than the obvious.

Here is an example of three cards within the game:

[caption id="attachment_301979" align="aligncenter" width="600"] The top (blue) section is easy; the middle…

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