Matt Montgomery – Meeple Mountain https://www.meeplemountain.com/authors/matt-montgomery/ Board Game Reviews, Videos, Humor, and more Sat, 11 Jan 2025 02:07:12 +0000 en-US hourly 1 https://www.meeplemountain.com/wp-content/uploads/2018/06/cropped-logo_full-color_512x512-100x100.png Matt Montgomery – Meeple Mountain https://www.meeplemountain.com/authors/matt-montgomery/ 32 32 Top 6 things I learned playing all 50 missions of The Crew https://www.meeplemountain.com/top-six/top-6-things-i-learned-playing-all-50-missions-of-the-crew/ https://www.meeplemountain.com/top-six/top-6-things-i-learned-playing-all-50-missions-of-the-crew/#respond Sat, 11 Jan 2025 14:00:08 +0000 https://www.meeplemountain.com/?post_type=top-six&p=310896

The Crew: The Quest for Planet Nine, a cooperative trick-taking game that plays over a 50-mission campaign, has been a big part of my gaming life. As a great four-player game, it's been a really nice way to connect with friends who we haven't seen in some time, providing a pleasant, casual experience paired with a game that really rewards groups as they play through the campaign.

The Crew expounds on ideas seen classically in games like Bridge and Pinochle, with group objectives replacing the partnerships seen in more traditional games. Each mission has a distinct set of objectives, which ramp up in complexity and difficulty through the campaign.

The escalating difficulty makes for a game that is always pushing you to think a little bit harder than the last time you played, with the game starting with very few objectives and ending with considerably more. It requires creative thinking, a good team understanding and improvisational skills.

Trust your team

Just like your best way to communicate might be by playing a card, your team might be playing that way, too. Especially as you play further in the game and you and your teammates have multiple goals, let the goals they select guide you: They know what they have, and they know what they can…

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